Vândut de elefant.ro
Chapter 1: Introduction to Game Development Sub -Topics: - Brief history of game development- Fundamentals of making games- What is a game engine? - How do we choose a game engine?- Why choose Godot? Chapter 2: Getting Started with GodotSub - Topics: - Downloading the Godot engine- Starting a new project - Exploring the Godot interface- Icons and shortcutsChapter 3: GDScript in a NutshellSub - Topics: - Keywords, operators, and identifiers- Commenting code- Variables and data types- Functions and method calls- Example code Chapter 4: Exploring Game PhysicsSub - Topics: - Node-scene architecture- Physics bodies - what are they? - RigidBody2D - StaticBody2D- Collision shapes - Introducing gravity- Try it yourself - Your first game scene Chapter 5: Adding Game GraphicsSub - Topics: - Creating game objects - Instances of scenes- Importing game assets- Writing a game script- Adding and detecting key presses- Try it yourself - Creating your player Chapter 6: Game Animations Sub - Topics: - Giving life to the player - Player animation - Detecting the floor and ceiling - Adjusting gravity- Try it yourself - Making your player run, jump, and climbChapter 7: Building the World Sub -Topics: - Parallax background - Try it yourself - Creating a parallax background- Tilemaps, Tilesets, and the Tile Palette- Painting the game level- Implementing camera-follow- Try it yourself - Designing the game worldChapter 8: Counting Wins and Losses Sub - Topics: - Coin-collection - Deleting in-game objects - Using signals - Creating enemies- Try it yourself - Adding rewards and enemies- Game scene change- Try it yourself - Creating the game over sceneChapter 9: Game GUISub - Topics: - The title screen - Buttons- Adding music and sound effects Chapter 10: Publishing your GameSub - Topics: - Exporting the game to various platforms- Monetization - Introducing game updates- What next?
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Vânzător: Elefant.ro
Brand: Apress